Ante todo parecen ser filtradas por alguien , las he leído y podrían ser creíbles , le doy una credibilidad de 8 /10 pero pueden ser falsas ! ( pero no creo :D )
Es demasiado texto para traducir ahora mismo apenas tengo tiempo , sorry dudes :/
Os dejo las «posibles» Patch Notes del 25 de Julio ( a 20 de Julio , aquí en este blog escondido de la red XD ) solo la parte de los cambios de clase , que este era el patch de la verdad :)
-
General
-
-
Weakness: Changed from 50% fumble on regular attacks to 25% fumble on all attacks. Now only stacks up to 5 times.
-
Torment: Added a new Condition called Torment. This does damage every second (75% of a bleed), and double damage to foes that are moving(150% of a bleed). Stacks intensity.
-
Pet Leash Range updated to 2000 units.
-
Fixed Confusion to no longer fire extra times on skills due to hidden script actions.
-
Battle Standard, Spirit of Nature, Gathering Plague, Vortex, Tuna Morph, Time Warp, * Mass Invisibility, Purifying Blast, Whirlpool, Murky Water, and Undercurrent have had their underwater after-cast reduced by 1.1 seconds.
-
All Elite player transforms (racial and profession) now have a 1 second cool-down on leaving them. This was done to prevent leaving unintentionally through double clicking.
-
Mistfire Wolf: This elite now has a 150 second recharge, down from 240 and can be cast while moving. This pet’s health has been increased by 100%.
-
Reduced weakness duration to 3 seconds when preforming a leap combo finisher through a poison field.
-
Reduced weakness duration to 3 seconds when preforming a blast combo finisher in a poison field.
-
-
-
-
Elementalist
-
-
Arcane Wave: This skill now hits 5 targets instead of 6.
-
Signet of Air: This skill is now a stun breaker. Cooldown increased to 30s.
-
Lightning Flash: This skill is no longer a stun breaker. Damage increased by 50%. Cooldown reduced to 40s.
-
Cleansing Fire: This skill is no longer a stun breaker. Decreased recharge to 40s.
-
Glyph of Elemental Power: This skill is now a stun breaker.
-
Gust: This skill now passes through enemies striking multiple foes in a line.
-
Windborne speed: Reduced aftercast by .2 seconds.
-
Chain Lightning: Reduced the aftercast by .1 seconds.
-
Static Field: Reduced the aftercast by .3 seconds.
-
Eruption: Reduced the cast time of this skill from 1.8s to 1.2s.
-
Unsteady Ground: Increased duration from 9s to 10s.
-
Shockwave: Reduced the aftercast by .3 seconds.
-
Lava Font: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
-
Meteor Shower: Reduced the cast time from 4.2 seconds to 3.8 seconds.
-
Water Blast: Reduced the aftercast by .1 seconds. Increased the size of the effect to more accuratly show the area healed.
-
Geyser: Reduced cast time from 1.1 seconds to .6 seconds. Reduced aftercast from .25 seconds to .2 seconds.
-
Frozen Ground: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
-
Healing Rain: Reduced the aftercast by .3 seconds.
-
Gale: Reduced aftercast by .4 seconds.
-
Flamewall: Reduced cast time from 1.1 seconds to .6 seconds. Reduced aftercast from .25 seconds to .2 seconds.
-
Freezing Gust: Reduced the aftercast by .35 seconds.
-
Tornado: Cooldown reduced to 150 seconds.
-
Phoenix: Doubled the velocity. Added an unblockable skill fact.
-
Glyph of Elemental Power: Reduced weakness duration to 3 seconds.
-
Stoning: Reduced weakness duration to 2 seconds.
-
Lightning Touch: Reduced weakness duration to 3 seconds.
-
Meteor Shower: Increased the size of the area that each meteor strikes.
-
Magma Orb: Damage increased by 33%.
-
Detonate on ice wall: chill 2s – > 3s
-
Forked Lightning improved from .3 -> .4
-
Electrocute .8 – > 1.2, Recharge 5 s – > 12 s, now applies 5 stacks of vulnerbility for 6 s
-
Murky water recharge reduced from 45 to 40.
-
-
Air Magic
-
Arcane Lightning: This trait now grants a non-stacking 10% bonus critical damage for 15 seconds after using an arcane utility skill.
-
Grounded: This trait has been merged into Tempest Defense.
-
Tempest Defense: Internal cooldown reduced from 90 seconds to 60 seconds. Damage to stunned and knocked down enemies is increased by 20%.
-
New grandmaster trait – Fresh Air: Critical strikes will now recharge Air Attunement. This effect can only occur once every 5 seconds.
-
-
Arcane
-
Windborne Dagger: Movement speed in combat is increased by 15% for the main-hand, 10% for the off-hand, with 25% total for both.
-
-
Earth
-
Obsidian Focus: Toughness is increased while channeling from 170 at level 80 to 300 at level 80.
-
Salt Stone: This trait has been merged into Stone Splinters.
-
Stone Splinters: Moved to Adept. This trait now deals 5% bonus damage to bleeding opponents and increases outgoing bleeding duration by 20%.
-
Rock Solid: This trait has been moved to the master tier.
-
New grandmaster trait – Diamond Skin: 10% of your total toughness is converted into condition damage.
-
-
Fire
-
*Lava Tomb: This trait’s internal cooldown has been reduced to 10 seconds, damage from the lava font is increased by 33%. Damage dealt while in the downed state is increased by 33%.
-
Persisting Flame: Updated this trait to also allow Blast finishers you do to give Fury(10s) as well as might.
-
-
Water
-
Bountiful Power: Damage increase per boon on the elementalist has been reduced from 2% to 1%.
-
-
-
-
Engineer
-
-
Jump Shot: Increased the radius of the second attack from 120 to 240.
-
Jump Shot: Decreased the after-cast on this skill so that other skills can chain off of it more easily.
-
Jump Shot: Cleaned up the movement on this skill so that it will more accurately move to the target location.
-
Tool Kit: Smack and Whack now each apply 2 stacks of Vulnerability instead of 1 stack.
-
Rocket Boots: Now shoots you forward and doesn’t CC you. Cooldown reduced to 20 seconds. No longer a stun breaker.
-
Rumble: This ability now breaks stuns. Added 1s of stability.
-
Static Shield: The Static Shield buff is now removed if you cancel this skill. The buff is no longer removed if when you block a melee atttack. The stun duration has been reduced from 2s to 1s.
-
Throw Shield: Projectiles from this skill no longer passes through walls.
-
Blowtorch: Aftercast reduced from .65s to .4s.
-
Fix a bug that allowed Engineers to execute back to back heals by using the underwater transition.
-
Elixir X: Reduced Cooldown to 105 seconds.
-
Fire Ice Mortar cooldown reduced to 20 seconds.
-
Launch Personal Battering Ram: Recharge reduced to 15s.
-
Personal Battering Ram: Recharge reduced to 25s.
-
Analyze: Recharge reduced to 30s.
-
Throw Napalm: Increased burn duration to 5s.
-
Harpoon Turret Toolbelt: Decreased cooldown to 10s Increased damage by 25%.
-
Rifle Turret Toolbelt: Increased damage by 33%.
-
Rocket Turret Toolbelt: Decreased cooldown to 30s.
-
Elixir U: This ability now functions correctly with Potent Elixirs.
-
Elixir R: This skill is no longer a stun breaker.
-
Super Speed: This skill now breaks stuns.
-
Throw Junk: Reduced weakness duration to 1 second.
-
-
Alchemy
-
Acidic Coating: This trait now applies blind instead of poison to the target for 3 seconds, on a 10 second recharge.
-
Backpack Regenerator: This trait has been reworded so that it doesn’t imply that it adds the regeneration boon.
-
-
Explosives
-
Acidic Elixirs: This trait now removes a boon when they land in addition to dealing damage.
-
Autodefense Bomb Dispenser: The internal cooldown of this trait has been reduced to 30 seconds.
-
-
Firearms
-
Knee Shot: This trait has been merged with Sitting Duck.
-
Sitting Duck: Inflicting immobilize on an enemy also cripples them for 5 seconds and applies 5 stacks of vulnerability for 8 seconds. This effect can only occur once every 5 seconds.
-
Fireforged Trigger: This trait has been moved to the Adept tier.
-
Juggernaut: This trait has been moved to the Master tier.
-
Coated Bullets: This trait has been moved to the Master tier.
-
Napalm Specialist: This trait has been moved to the Grandmaster tier. Burns that you apply are increased by 33% duration.
-
New grandmaster trait – Modified Ammunition: Damage is increased by 2% per condition on the target, when wielding a pistol or rifle.
-
-
Inventions
-
Stabilized Armor: Damage is reduced by 20% when you are knocked down or stunned.
-
Elite Supplies: This trait now improves Mortar range.
-
-
Tools
-
Always prepared: This trait now only drops bandages when the engineer is downed (10 second cooldown). Damage while downed is increased by 25%.
-
Packaged Stimulants: This trait now improves effectiveness of the thrown medkit by 25%.
-
Scope: Critical chance is increased by 10% when the distance to the target is greater than 600.
-
Leg Mods: Crippled, chilled, and immobilized are reduced by 33% duration.
-
Armor Mods: This trait will now grant aegis for 5 seconds when critically hit. This effect has a 25 second internal cooldown.
-
Inertial Converter: This trait now functions with the underwater versions of Toss Elixir B and Toss Elixir H.
-
-
-
-
Guardian
-
-
Orb of Wrath: Increased the projectile speed of this skill by 30%.
-
Wrathful Strike: Increased the Might duration from 3s to 5s.
-
Signet of Judgement: This ability now breaks stuns. Increased cooldown to 30s.
-
Shield of the Avenger: Command: This ability now breaks stuns.
-
Shield of the Avenger: Command: Reduced weakness duration to 4 seconds.
-
Chains of Light: This ability now deals a small amount of damage.
-
Signet of Mercy: Reduced cooldown to 150s.
-
Bane Signet: Reduced cooldown to 40s.
-
Purifying Blast skill fact damage amounts fixed.
-
Refraction cast time went from 1.3 to .5 seconds.
-
Tome of Wrath: Zealot’s Fervor Quickness duration increased to 5 seconds.
-
Sanctuary: Fixed a bug where Consecrated ground was also reducing the cast time of this skill.
-
Virtue of Justice: Updated the skill fact to correctly display the actual burning duration when the skill is activated.
-
-
Honor
-
Pure of Heart: This trait now heals for its base amount +25% benefit from healing power, up from 10%.
-
Radiance
-
Blind Exposure: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
-
Radiant Fire: This trait now grants 20% bonus to burning duration, in addition to reducing torch skill recharge by 20%. Fixed the description text to indicate the accurate recharge reduction.
-
-
Valor
-
Glacial Heart: This trait now applies 5 seconds of chill on crit with a 100% proc rate up from 4 seconds on a 50% rate. This effect’s recharge has been reduced from 45 seconds to 30.
-
Mace of Justice: This trait now grants up to 250 healing power while wielding a mace.
-
-
Virtues
-
Shielded Mind: Courage now breaks stun for up to five allies when activated, instead of just the guardian.
-
-
Zeal
-
Wrathful Spirits: This trait now increases damage dealt by spirits by 50%, up from 10%.
-
Scepter Power: This trait has been increased from 5% bonus damage to 10% bonus damage.
-
Zealous Blade: This trait has been merged with Greatsword Power and is now labeled as a Tier 2 trait.
-
New Grandmaster- Kindled Zeal: 10% of your power is converted into condition damage.
-
-
-
-
Mesmer
-
-
Mind Spike: Reduced base damage by 20%. This skill does an additional 50% damage to targets with no boons.
-
Mind Stab: Aftercast reduced by .4s.
-
Illusionary Counter: This skill damage has been reduced to 25% of what it was. It now applies 3 stacks of Torment for 8 seconds.
-
Magic Bullet: Reduced the afterast by .2 seconds.
-
Into the Void: This skill now has a 1 second recharge before it can be used after placing Temporal Curtain.
-
Siren’s call: Bleed duration for player: 2s to 1s; Bleed duration for clones: 2s to 1s
-
Signet of Illusions: Clones and Phantasms will now gain the passive effect of this signet when they are created, rather than a few moments after creation.
-
Feigned surge: Damage increased from .6 to .8
-
Illusionary Leap: Fixed an exploit that allowed for more clone generation than intended.
-
Signet of Midnight. Increased Blind Duration to 5s. Decreased cooldown to 30s.
-
Illusion of Life: Fixed a bug so that Far-Reaching Manipulations no longer reduces the cast time of this skill.
-
-
Chaos
-
Prismatic Understanding: This trait now pulses once every second while stealthed.
-
Bountiful Interruption: This trait has been moved to the Master tier. In addition to granting a random boon on interrupt, this trait will also grant 5 stacks of might.
-
Chaotic Interruption: This trait has been moved to the Grandmaster tier. In addition to inflicting a random condition, this trait will also apply a 2 second immobilize when interrupting an enemy.
-
-
Domination
-
Halting Strike: Damage dealt when interrupting enemies has been increased by 500%.
-
-
Dueling
-
Protected Mantras: This trait now grants up to 400 toughness while channeling, up from 250.
-
Furious Interruption: This trait now grants 3 seconds of quickness when interrupting a foe. This effect can only occur once every 15 seconds.
-
-
Illusions
-
Imbued Diversion: This trait now allows Diversion to daze 5 targets, up from 3. In addition, the daze radius has been increased to 360, up from 240.
-
-
Inspiration
-
Malicious Sorcery: This trait grants up to 200 condition damage while wielding a scepter (based on level), up from 50.
-
Compounding Celerity: Movement speed per active illusion has been increased to 10%, allowing for 30% movement speed when three illusions are active.
-
Shattering Conditions: This trait now removes one condition from all allies around the mesmer.
-
-
-
-
Necromancer
-
-
Putrid Curse: Increased Poison duration from 2s to 4s.
-
Necrotic Bite: Increased Life force gain from 4 to 6.
-
Corrupt Boon: Reduced the maximum amount of boons converted to 5.
-
Spectral Wall: Normalized the amount of protection gained to 7s for allies. Replaced the Vulnerability with a 1s fear when enemies try to cross the wall. Added 4% life force gain on hit.
-
Wail of Doom: Added an unblockable skill fact.
-
Well of Power: This ability now breaks stuns. Added 1s of stability. Cooldown reduced to 50 seconds.
-
Well of Corruption: Reduced cooldown to 40 seconds.
-
Well of Darkness: Reduced cooldown to 50 seconds.
-
Well of Suffering: Reduced cooldown to 35 seconds.
-
Unholy Feast: This ability now removes 1 boon from each target hit.
-
Spectral Armor: Reduced the recharge to 60s.
-
Signet of Spite: Now applies 2 stacks of bleeding for 10s, blind for 5s, Cripple for 10s, Poison for 10s, 5 stacks of vulnerability for 10s, and weakness for 10s. Recharge reduced to 60s.
-
Death Shroud: No longer removes the Spectral Armor buff.
-
Death Shroud: No longer removes the Spectral Walk buff.
-
Signet of Undeath: Increased cast time to 3s.
-
Locust Swarm: Increased the radius to 210. Increased animation size to better reflect it’s attack area.
-
Grim Specter: This ability can now be cast while moving.
-
Rigor Mortis: This ability is now instant.
-
Necrotic Grasp: Increased projectile velocity by 10%.
-
Consume Conditions: This skill now consumes Torment.
-
Putrid Mark: This ability will now transfer Blind to enemies it strikes, instead of missing.
-
Deathly Swarm: Increased projectile velocity by 30%.
-
Crimson Tide – Bleed duration 5s – 6s
-
Deadly catch – Cripple duration 3s – 6 s
-
Wicked spiral – Vuln duration 6s – 10s per hit
-
Deadly feast: Duration of feast, 6s – 8s
-
Death shroud: New ability #5 – Dark Binding: You tether all enemies within a 600 range, constantly dealing Torment to them over time. At the end of the cast, Dark Binding immobilizes all affected enemies still within the radius.
-
Underwater life blast: Decreased cast time and reduced aftercast
-
Bone Fiend and Shadow Fiend now regenerate outside of combat.
-
Ghastly Claws: Increased Life Force gain from 8 to 10.
-
Feast of Corruption: Increased Life Force gain from 2/condition to 3/condition.
-
Necrotic Grasp: Increased Life Force gain from 3 to 4.
-
Shadow Fiend Haunt: Blind Duration increased to 5s.
-
Plague: Reduced weakness duration to 1 second.
-
Well of Corruption: Reduced the duration of weakness when corrupting might to 5 seconds.
-
Corrupt Boon: Reduced the duration of weakness when corrupting might to 5 seconds.
-
Feast: Reduced weakness duration to 3 seconds.
-
Enfeebling Blood: Reduced weakness duration to 6 seconds.
-
Dark Path: Fixed a bug where the chill duration did not match the tooltip..
-
Reaper’s Touch: Fixed a bug so that it now applies the Vulnerability before the damage. Updated the tooltip to state the correct amount of Vulnerability.
-
Doom: This ability now lists the damage it deals to enemy targets.
-
Grim Specter: This skill is now unblockable.
-
-
Blood Magic
-
Dagger Mastery: This trait now grants a 20% recharge reduction.
-
Curses
-
Withering Precision: You apply 5 seconds of weakness on critical hits. This effect can only occur once every 20 seconds.
-
-
Death Magic
-
Death Shiver: Vulnerability applied every 3 seconds while in Death Shroud has been increased to 3 stacks for 10 seconds, up from 1 stack.
-
Death Nova: Minions now deal damage when death nova triggers.
-
-
Soul Reaping
-
Speed of Shadows: This trait now increases movement speed by 25% while in death shroud.
-
Decaying Swarm: This trait has been removed.
-
Near to Death: This trait has been moved to the Master tier.
-
New Grandmaster trait – Deathly Perception: You have a 50% greater critical chance while in Death Shroud.
-
-
Spite
-
Signet Power: This trait has been merged with Signet Mastery.
-
Signet Mastery: This trait now recharges signets 20% faster and grants 3 stacks of might for 10 seconds on signet use.
-
Axe Training: This trait has been moved to the Master tier.
-
New Grandmaster trait – Dhuumfire: Inflict burning to opponents for 4 seconds on critical hit. This effect can only occur once every 10 seconds.
-
-
-
-
Ranger
-
-
“Protect Me”: This ability now breaks stuns.
-
Splitblade: Reduced the aftercast on this skill from .4 seconds to .2 seconds.
-
Path of Scars: Now pulls enemies on the return flight.
-
Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds. Increased arrow speed by 15%
-
Rapid Fire: Reduced initial cast time by .4 seconds. Increased arrow speed by 15%
-
Point Blank Shot: Increased arrow speed by 15%
-
Barrage: Increased cripple duration by 50%.
-
Muddy Terrain: Decreased the duration from 20s->10s. Increased cripple duration per pulse from 1s->2s. Decreased the cooldown from 30s->25s.
-
Lightning reflexes: travel distance has been halved underwater.
-
Man o war: 18 base recharge to 25
-
Counterstrike: 15 base recharge to 20
-
Swirling strike: .6 to .8
-
Crossfire: Range decreased to 900.
-
Poison Volley: Range decreased to 900
-
Quick Shot: Range decreased to 900. Damage increased by 14%.
-
Crippling Shot: Range decreased to 900. Damage increased by 14%.
-
Concussion shot: Range decreased to 900. Damage increased by 14%. Reduced the aftercast by .25 seconds.
-
Spirit activated skill range increased from 180 to 240 (360 when traited)
-
Call Lightning: Increased damage by 150%.
-
Solar Flare: Decreased the cast time from 1.7s to .5s.
-
Winter’s Bite: Reduced weakness duration to 3 seconds. Fixed a bug so that it now chills for the 3s (as listed in the tooltip) instead of 2s.
-
Enfeebling Roar: Reduced weakness duration to 8 seconds.
-
-
Pets
-
Armor Fish: Bite: Reduced damage by 50%.
-
Bird: Slash: Increased damage by 15%.
-
Eagle: Lacerating Slash: Reduced damage by 50%.
-
Raven: Blinding Slash: Reduced damage by 34%.
-
Canine: Bite: Reduced damage by 27%.
-
Devourer: Twin Darts: Reduced damage by 20%.
-
Drake: Bite: Reduced damage by 27%.
-
Drake: Lightning Breath: Reduced damage by 17%.
-
Feline: Maul: Reduced damage by 50%.
-
Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
-
Jellyfish: Tentacle Slash: Increased damage by 50%.
-
Jellyfish Blue: Chilling Whirl: Decreased damage by 33%.
-
Moa: Peck: Reduced damage by 7%.
-
Pig: Jab: Reduced damage by 25%.
-
Shark: Bite: Increased damage by 10%.
-
Spider: Spit: Increased damage by 10%.
-
-
Beastmastery
-
Instinctual Bond: This trait has been swapped with Zephyr’s Speed. Quickness increased to 3s.
-
Stability Training: This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10 second internal recharge.
-
-
Marksmanship
-
Keen Edge: This trait now activates when you strike a target that is below 50% health, instead of when your health reaches 75%.
-
Beastmasters Might: This trait now grants 3 stacks of might for 15 seconds.
-
Spotter: This trait has been increased from 70 precision to 150.
-
-
Nature Magic
-
Vigorous Spirits: This trait has been merged with Spiritual Knowledge.
-
Spiritual Knowledge: This trait has been moved to the Adept tier.
-
Evasive Purity: This trait has been moved to the Master tier.
-
New Grandmaster trait – Nature’s Voice: Shouts apply 10 seconds of regeneration and swiftness to allies in a 360 radius.
-
-
Skrimishing
-
Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.
-
-
-
-
Thief
-
-
Lotus Strike: Poison duration increased form 2s to 4s.
-
Shadow Trap: Increased recharge to 45 seconds.
-
Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns.
-
Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns.
-
Death Blossom: Now costs 4 initiative.
-
Body Shot: Aftercast reduced by .4s. Decreased Vuln duratrion to 3s. Increaased to 10 stacks fo Vuln.
-
Pistol Whip: Decreased the time between the sstun and the sword flurry.
-
Scorpion Wire: Decreased aftercast by .2 seconds. Reduced cooldown to 20s.
-
Signet of Malice: Increased the base heal by 33% of the passive ability.
-
Steal: Recharge reduced to 35.
-
Cluster Bomb range set to 900 from 1200.
-
Larcenous Strike: Initiative cost increased to 2.
-
Nine tail strike: 3 initiative to 5
-
Shadow assault: 5 initiative to 7
-
The ripper: 5 seconds of bleed – > 7 s of bleed
-
Deadly Strike: Weakness duration 4s – 5 s, damage increased from 1 to 1.2
-
Skale Venom: Replaced Weakness with Torment.
-
Dancing Dagger: Reduced initiative cost to 3.
-
Shadow Return (infiltrator strike toggle): This skill is no longer a stun breaker.
-
Withdraw: Travel distance cut in half underwater to match the land distance.
-
Deadly Strike: Reduced weakness duration to 3 seconds.
-
Crippling Strike: This ability no long applies weakness.
-
Rusty Scrap Strike: Reduced weakness duration to 8 seconds.
-
Throw Scale: Reduced weakness duration to 6 seconds.
-
-
Acrobatics
-
Assassin’s Retreat: This trait now grants 10 seconds of swiftness when you kill a foe. This effect has a 5 second internal cooldown.
-
Pain Response: This cooldown of this effect has been reduced from 45 seconds to 30.
-
Hard to Catch: The cooldown of this effect has been reduced from 60 seconds to 30.
-
-
Critical Strikes
-
Furious Retaliation: This trait now grants 10 seconds of fury when striking a target that is below 50% health. This effect can only occur once every 30 seconds.
-
Signets of Power: This 5 stacks of might that this trait grants has been increased to 10 seconds.
-
-
Deadly Arts
-
Corrosive Traps. This trait now 5 stacks of vulnerability for 8 seconds, up from 5.
-
Sundering strikes: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
-
Panic Strike: This trait’s cooldown has been reduced from 60 seconds to 30.
-
Lotus Poison: Increased weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.
-
-
Shadow Arts
-
Last Refuge: The cooldown of this trait has been reduced from 90 seconds to 60.
-
Slowed Pulse: The effect of this trait now occurs if you have 2 or more stacks of bleeding.
-
Shadow Protector: This trait has been changed to apply 10 seconds of regeneration when you stealth them. This effect will not occur if the ally already has regeneration on them.
-
-
Trickery
-
Merciful Ambush: This trait now grants 2 seconds of stealth to you and your ally when beginning a revive.
-
Long Reach: This trait now increases the range of Steal to 1500, up from 1200.
-
Ricochet: The chance to bounce for this trait has been increased from 25% to 50%.
-
Sleight of Hand: In addition to dazing your target, this trait now reduces the recharge of Steal by an additional 20%.
-
Instinctual Response: This trait now properly blinds enemies struck by the feathers. Increased radius from 120 to 180.
-
-
-
-
Warrior
-
-
Tremor: Increased projectile velocity by 33%.
-
Axe Chain: Moved the damage more towards the end of the chain without reducing overall DPS.
-
Chop: Reduced damage by 9%
-
Double Chop: Reduced damage by 12%.
-
Triple Chop: Reduced damage of the first two hits by 20%. Increased the damage on the final hit by 75%
-
Final Thrust: This skill has been moved to slot #3. Now does more damage and extra damage vs foes below 50%.
-
Hamstring: This skill has been moved to the end of the skill chain. Cripple reduced to 1s.
-
Savage Leap: This skill now applies 3s of cripple.
-
Leg Specialist: This trait now has an internal cooldown of 5 seconds.
-
Skull Crack: Increased stun duration from 1,1.5,2 to 1,2,3; Increased damage by 50%.
-
Endure Pain: Recharge reduced from 90 to 60.
-
Stomp: This ability now breaks stuns. Added 1s of stability. Reduced cooldown to 45 seconds.
-
Dolyak Signet: This is now an instant Stun Breaker.
-
Bolas: Reduced the aftercast by .3 seconds.
-
Kick: Doubled the damage.
-
Berserkers Stance: Increased recharge to 60 seconds. Reduced duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.
-
Balanced Stance: This now also applies siwftness.
-
Dual Strike: Aftercast Reduced from .5s to .25s.
-
Whirling Axe: Aftercast reduced by .2 seconds.
-
Rush: Aftercast reduced by .2 seconds. Transition between the run and swing portion smoothed out for hitting moving targets.
-
Hammer Shock: Reduced the aftercast by .4 seconds.
-
Staggering Blow: Reduced the aftercast by .25 seconds.
-
Backbreaker: Reduced the aftercast by .25 seconds.
-
Crushing blow: Reduced the aftercast by .2 seconds.
-
Brutal Shot(rifle): Reduced the aftercast by .3 seconds.
-
Healing Signet: 20s->15s
-
Mending: 25s->20s
-
drenaline Surge: 30s -> 25s
-
Rampage: Reduced cooldown to 150 seconds.
-
Brutal shot(speargun) now adds 5 stacks of Vulnerability, up from1. Duration of Vulnerability applied changed from 15 seconds to 5.
-
Knot shot’s recharge has been reduced from 25 to 15.
-
Untraited Longbow range updated to 1000 from 900.
-
Riposte: If you block an attack from range, it no longer cancels the blocking.
-
Whirling Axe: Increased damage by 50%.
-
Fierce Blow: Reduced weakness duration to 4 seconds.
-
Pulverize: Reduced weakness duration to 4 seconds.
-
-
Arms
-
Deep Strike: This trait now scales with level rather than granting a flat bonus.
-
Furious Speed: Gain 10 seconds of swiftness on critical hits. This effect can only occur once every 15 seconds.
-
Opportunist: This trait grants 10 seconds of fury when you immobilize a target. This effect can only occur once every 10 seconds.
-
Furious: This trait has been updated to indicate that triple adrenaline is rewarded on critical attacks.
-
Last Chance: This trait’s recharge has been reduced to 45 seconds, down from 60.
-
-
Defense
-
Defy Pain. The cooldown of this trait has been reduced from 90 seconds to 60. This trait will have a 4 second duration, 5 seconds when traited with Sure-Footed.
-
Vigorous Return: This trait now grants an additional 100% endurance when you rally.
-
Sundering Mace: Fixed a bug causing this trait to apply weakness on mace critical strikes.
-
Embrace the Pain. This trait has been merged into a new Master tier trait Cleansing Ire.
-
Cleansing Ire: New Master tier trait with the following effects. Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.
-
Shield Master: This trait has been moved to Adept tier.
-
-
Discipline
-
Warrior’s Sprint: Movement speed has been increased from 10% to 25%.
-
Sharpened Axes: This trait also reduces axe skills by 20% in addition to increasing adrenaline with axe critical hits.
-
Vigorous Focus. This trait has been moved to the Adept tier.
-
Destruction of the Empowered: This trait has been moved to the Master tier.
-
Heightened Focus: This trait has been moved into the Grandmaster tier and grants 5%, 10%, and 15% critical chance based on adrenaline level.
-
-
Strength
-
Physical Training: This trait has been moved to the Master tier.
-
Dual Wielding: This trait has been moved to the Adept tier.
-
Berserker’s Power: This trait has been moved into the Grandmaster tier. Damage bonus has been increased to 5%, 10%, and 15% based on adrenaline level.
-
Berserker’s Might: This trait now passively builds 2 strikes of adrenaline every three seconds, while they are in combat.
-
Distracting Strikes: This trait now applies 4 stacks of confusion for 8 seconds upon interrupting an enemy.
-
-
Tactics
-
Burning Arrows: This trait now reduces the recharge of longbow abilities by 20% in addition to dealing 10% bonus damage against burning foes.
-
Desperate Power: The threshold of this trait has been increased, dealing 20% additional damage while you are below 50% health instead of below 25%.
-
Empower Allies: This trait has been increased to 150 points of power.